added column header right-click menu - to choose columns keep / restore Color space in VRayBitmap after Rename / Copy filename- new options in asset list: (to change Open destination folder settings - go to Settings > Notification tab) 'Open destination folder' message box has new checkbox "Do not show this again" new Overwrite window with map previews and info SubTree bowser to Show Materials by selected bitmap assets - and drag and drop to Material Editor: drag and drop folder or image files supported by Max (including Tx files) click top middle button and choose External BitmapsĢ. possible options: Resize / Convert to Tx / Exr / Jpg (Tx files can be only converted in ths version)ġ. Save Cropped as JPG - with settigns dialog (Quailty, Smooth, Linear EXR/HDRI to sRGB JPG) Convert to JPG - with settigns dialog (Quailty, Smooth, Linear EXR/HDRI to sRGB JPG) Copy with new name on HDD and rename in project paths Converts to Tiled TX - it sends comments to maketx and translate BitmapTexture to VRayHDRI. Converts to Tiled EXR - it sends comments to img2vrayexr and translate BitmapTexture to VRayHDRI. Change gamma in selected - works only with jpeg, bmp, gif, tga, tiff in Max 2014 and up. Script works with Bitmap Texture, VrayBmpFilter and VrayHDRI, CoronaBitmap, FStormBitmap and all other assets ifl - sequence image files - resize / convert / copy / path replace Shows local and network files -> Status -> OK - network, Found - local, Not found ( eg.: easy sort and select all local -> copy selected to network) Copy Selected / All to one path with path replacing or just copy files - collect selected to project forlder or quickly copy+change selected paths to not show your paths structure Copy local files to network with auto path replacing (for distributed / network render) Select duplicated filenames (coming in next version)
![vicious1.com bitmap estlcam vicious1.com bitmap estlcam](https://us1.dh-cdn.net/uploads/db5587/optimized/2X/c/cd9ffb6588899f6ae0eab814737d80e2743f1f47_2_690x500.jpeg)
Select / show materials by selected bitmaps Multi-threaded Auto-Relink with progress dialog * Find and Replace part of paths - supports Regular Extension * Rename paths beginng ( drive letter or paths C:\sample\abc\ and rename them to Z:\3d\sample\abc\ )
![vicious1.com bitmap estlcam vicious1.com bitmap estlcam](https://us2.dh-cdn.net/uploads/db5587/optimized/3X/9/6/968fdac314bc4c226d5cd16c55e3d9932ea4abcc_2_690x378.jpeg)
* Choose path from history or scene paths Change / Rename paths (with paths history and rename path prefix eg. resize bitmaps in large animation sceens to reduce memory ussage, can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm, Resize to JPG selected bitmaps to specified size or to Nearest Power of 2 Sort files by name, image width, height, file size, path, gamma, texture name, status (Found - network, Found - local, Not found) But it gives more possibility to work with bitmaps: New method to speed up reading image size and color depth - especially for large EXR, HDR, TIFF, TX etcīitmap Tracking / Resizing.